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#14 | August 14 - 27, 1997  smlogo.gif

Feature Story

In This Issue
Feature Story
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Oligarchy

gameboard
game pieces
game figures

Rules of the Game


cards
Welcome to OLIGARCHY, the new board game of Russian politics, brought to you by eXile Brothers. Playing OLIGARCHY, you will feel like a real-live Russian oligarch! Just follow these easy instructions and you too can preside over a vast criminalized empire!

What You Need
Aside from the board, cards, and game figures provided by the eXile, players will need the following items to play: two six-sided dice and, for game-playing purposes, at least 500,000 rubles (but preferably much, much more), particularly in denominations of ten thousand rubles or smaller. For denominations of 10 rubles, use coins, poker chips, or any other objects. Players will also need a paper and pencil for recording property ownership.

Starting
All players start by choosing one of the provided GAME FIGURES (a Mercedes symbol, a TT pistol, a cell phone, etc.) and placing their figure on the USAID square. Each player will begin with the following amount of money, in the following denominations: one 10,000 ruble note, one 5,000 ruble note, three 1,000 ruble notes, three 500 ruble notes, one 200 ruble note, two 100 ruble notes, and ten units of 10 rubles.
After a die roll to determine the order of play (player who rolls the lowest amount goes first), players begin play by travelling clockwise from USAID.

Object of the Game
The object of the game is to acquire as much property as possible through legal and illegal means, control commerce and the press, bankrupt your opponents and finally seize the entire board. In pursuit of this goal, players buy properties, and try to obtain each of the properties in the seven Financial-Industrial Groups on the board. Once players own a whole Financial-Industrial Group, they can develop each of the properties by buying additional Newspapers and Banks, which increase the value of their properties, and, accordingly, the cost of the bribes other players pay when they land on those properties. Players also attempt to gain influence by buying the four Members of Cabinet on the board. A player wins when each of the other players is bankrupt.

Buying Properties
If you have the money, you may buy any property on the board, if it is not already owned by anyone else. Once you own that property, other players must pay you a bribe every time they land on that property. The cost of that bribe is indicated on the property itself. Each player must keep track on paper of which properties he owns.

Financial-Industrial Groups
The board is divided up into eight Financial-Industrial Groups. When one owns all the properties in a financial-industrial group (i.e. Oneximbank, Norilsk Nickel, and Svyazinvest), bribes for each of those properties automatically double. Players may also then develop each property by buying additional newspapers and banks and placing them on those properties. Newspapers cost 500 rubles, banks 1000 rubles. Players may have a maximum of four newspapers on each square, and a maximum of two banks. Corresponding rises in bribe prices are indicated on the property itself.

Cabinet Members
Players may attempt to secure influence by purchasing one or more Members of Cabinet. As with properties, ownership of Cabinet Members guarantees bribe revenues for the owner. Furthermore, ownership of all four Cabinet Members allows the owner to block the purchase of any property by any player once. For instance, if Player A owns all four Cabinet Members, he may block the purchase of LogoVaz by player B the first time player B lands on that property. The second time, however, Player A may not object. However, he may object the first time Player B attempts to buy, say, Alfa Bank. Also, a player owning all four Cabinet Members may, if he chooses, not pick up a Kompromat card when he lands on the Kompromat square.
Bribe prices for cabinet members are as follows: 500 rubles, if you own one official, 1000r for two, 1500r for three, and 2000r for four.

Insider Dealing
Players may sell any property or cabinet member to each other at any time, agreeing on a price amongst themselves. The price may include such items as "Pass Through Your Podyezd Alive" cards.

Your Podyezd
When you land on "Go to Your Podyezd" or pick up a "Go to Your Podyezd" Decree or Kompromat card, you must place your figure in the podyezd at the corner of the board. You may not leave alive until you roll doubles. You may also leave by paying 500 rubles to Switzerland. If you do not roll doubles by the third turn, you MUST pay 500 rubles to Switzerland.

Switzerland
All fines and taxes incurred on the board and through Kompromat or Decree cards must be paid to Switzerland, in the middle of the board. When a player lands on the Switzerland square on the board, he collects all the money in Switzerland. Note: bribes and money paid for property or cabinet member purchases also go to Switzerland, unlike the game of Monopoly, where rent is paid to the bank. In OLIGARCHY, no money is ever paid back to the Central Bank.

Parliament
Players landing on the State Duma and the Federation Council may buy them for the indicated prices if they are not owned. If a player owns both houses, the bribe for each house doubles, but otherwise there are absolutely no other benefits to owning these properties.

USAID
Players collect 2000 rubles every time they pass USAID. The only exception is when a player is sent to his podyezd, or sent to a square by Kompromat or Decree; in this instance he does not collect 2000 rubles.

Decrees and Kompromat
Decree and Kompromat cards are self-explanatory and may affect all players or only the card bearer, as indicated.

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