By Rick Rucker

At its root, Fallout 3 is about cleansing the world of life, stealing and hoarding. This makes it a real innovator in the world of role-playing gaming. The last innate human drive unfulfilled was simple raw power, and as the video game evolves, it evolves to look like the kind of power that was adaptable to the evolving human species. Whether it’s Nazis or Lovecraftian horrors, you can safely de-humanize tribes of enemies, then annihilate and profit from them. Our modern civilization is such a bland purgatory in contrast to what our savage desires really lust for, that we have no option but to invent gaming worlds where this behavior seems plausible. (more…)













